//==============================================================================
// Mercenary cavalry_anim.txt
//==============================================================================

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Cavalry N Jarl Head Standard
		ReplaceTexture Cavalry N Jarl Head Standard/utility e spy head scarf
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_BoredA
					ReplaceTexture infantry e mercenary/archer e desert standard
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry E Mercenary_BoredB
					ReplaceTexture infantry e mercenary/archer e desert standard
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {  
				Visual Cavalry E Mercenary_WalkA
					ReplaceTexture infantry e mercenary/archer e desert standard
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.15 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.85 true 
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_DeathA
					ReplaceTexture infantry e mercenary/archer e desert standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.63 false HeavyFall checkVisible 
//-- end auto generated section
                                Connect TopOfHead Blood hotspot
				Connect TopOfHead Head hotspot
            
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_IdleA
					ReplaceTexture infantry e mercenary/archer e desert standard
				Connect TopOfHead Head hotspot
            
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_attackA
					ReplaceTexture infantry e mercenary/archer e desert standard
				Connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
            			
         }
	 version
         {
				Visual Cavalry E Mercenary_attackB
					ReplaceTexture infantry e mercenary/archer e desert standard
				Connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.71 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
            			
         }
	 version
         {
				Visual Cavalry E Mercenary_attackC
					ReplaceTexture infantry e mercenary/archer e desert standard
				Connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.62 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
            			
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_FlailA
					ReplaceTexture infantry e mercenary/archer e desert standard
				Connect TopOfHead Head hotspot
            
         }
      }
   }
}
